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Vol. XI No. 10 of Dragon Magazine.
Cover Art: Daniel Horne, our cover artist this month, was in the mood to do a historical
subject. His painting, entitled "The Real Reason the Romans left Britain," depicts a
little-known episode in British history, in which two Roman foot soldiers have
bumped into Kostchtchie, the surly fellow from page 40 of the Monster Manual II.
Of the unsquashed legionnaire, Daniel writes, "Boy, is he going to get it!"
This issue featured DRUIDS: Those Who Know Mother Nature Best - five articles on druids in AD&D.
Finding chainmail, an SF Anthology, a module anthology, and more.
The World Gamers Guide
A listing of, by, and for oversea campaigns
Opinions and observations from our readers.
Underestimating Druids (is a bad practice)
A new look at the nature-lover\'s class
"Is There A Doctor in the Forest?"
The druid as healer and protector.
On Becoming a Druid
Rites of ascension in druidic circles.
Cantrips for Druids - Naturally
New zero-level spells for the woods folk.
King of the Jungle
The beastmaster NPC class: A Druid\'s ally
A new character race for AD&D games
The Ecology of the Korred
The wild lives of the dancing folk.
The Dragon's Bestiary
A walk through the woods (Anuchu, Giant Capybara, Wild Halflings, Leshy, Luposphinx, Musical Spirit, Sashalus,
Henchmen and Hirelings
A review of the rules on NPCs
The Game Wizards
The Pawns of Crux
A slavers\' game becomes a crucible for courage.
Q&A about D&D Masters Set, D&D Immortals Set, and Unearthed Arcana
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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