Vol. XII No. 4 of Dragon Magazine.
Cover Art: A Camlan burns in the background, a wounded King Arthur prepares to meet the mounted attack of his hated rival Mordred. This painting was carefully researched by Roger Raupp, who based the weapons, armor, and fortifications on those in existence in the British Isles after A.D. 500. The battle shown here takes place at Hadrian's Wall, where some sources believe the historical Arthur lived. (from the contents page)
This issue featured
- 5 articles on Feudal lords, armored knights, brave deeds, and glory;
- An incredibly off-beat miniatures game for all ages; and the center of this issue featured a GAMMARAUDERS poster.
.It also listed the "Gamers' Guide," which was an index of all the advertising in the issue and "TSR Previews," a list of upcoming products from TSR.
Wormy artist David Trampier was erroneously listed as "David Rampier" in the artist credits.
A look at some modern myths, including the one about how D&D is a satanist game.
Wormy is 100!, Christian games, and A Finieous fan.
The World Gamers Guide
A listing of, by, and for overseas gamers.
Opinions and observations from our readers.
The Ecology of the Greenhag: One of a broad and evil family of hags
Some monsters want more from men than their lives; A monster feature on the Night Hag, Greenhag, and annis for
Woodlands of the Realms: Magical and mundane forests for FORGOTTEN REALMS campaigns
Magical flora for FORGOTTEN REALMS campaigns in Advanced Dungeons & Dragons; New trees: Blueleaf, Duskwood,
The Code of Chivalry: Orders of Knighthood in the AD&D game
Rules outlining chivalry, honor, and orders of knights in Advanced Dungeons & Dragons, plus a sample order,
Meanwhile, Back at the Fief...: Feudal lords have a lot to keep them busy
Land is power, and feudal lords want all they can get; maintaining a fief can be an adventure in itself for PCs in
Armies From the Ground Up: Taxes, politics, immigrants, and the military in AD&D games
What every new baron needs to know about making war and building armies in Advanced Dungeons & Dragons.
Lords & Legends: Three lords from the Age of Chivalry
Three knights from the days of King Charlemagne: Count William of Orange, Bertrand, and Count Rainouart of
Glory, Danger, and Wounds: Cavaliers and their pursuit of honor
There are three things a cavalier wants out of life...; A look at knights and codes of honor in history.
The Best for the Best: Elite espionage agencies for TOP SECRET games
Creating small elite spy groups that go beyond 'regular' agencies like the CIA, KGB, etc.
Clay-O-Rama: A miniatures melodrama for all ages
An incredibly off-beat (modeling clay) miniatures game for all ages:
The Passing of Kings
What good is mortal vengeance when nothing mortal lasts?
Bazaar of the Bizarre: The Magical Maps of Greyhawk
New magic items for Advanced Dungeons & Dragons: Map of Mapping, Map of Misleading, Map of Magic, Map of
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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