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No Quarter #11 gives a preview of HORDES: Evolution models, "The Shae Mutiny"--fiction related to the new WARMACHINE faction, the Privateers, and an look at Ternon Crag, home to all manner of scum and villainy.
Cover Art "Bronzeback Titan" by Andrea Uderzo
Fire in the Hole - The Winds of War are Blowing
Editor discuses the value of the Iron Kingdoms\' established history.
Letters to the editor and errata. (GRIND errata, P3 paint swatches, Call to Arms League, No Quarter subscriptions,
New Releases - March and April
March and April releases for WARMACHINE and HORDES.
Evolve or Die!
A preview of HORDES: Evolution featuring four warlocks and four warbeasts.
Lowtide at the Dockside
How to build your own interactive dockside terrain. (sectional docks, boom, steam-powered gang plank, steam
Modeling and Painting - Formula P3 Inks and Washes
Mike McVey \"cover\" the topic of inks, washes, and glazing with Formula P3 paint.
Modeling and Painting EXTRA! - Tips for Painting Rhulic Warjacks
Ron Kruzie shows a step-by-step guide on how to make your Rhulic warjacks look like they just walked off the
(Adventure for 2) Gorten Grundback vs Durgen Madhammer. A WARMACHINE scenario where two dwarves enter, one dwarf
Murder in a Circle of Crows
(Adventure for 2) Khador vs Circle of Orboros. A HORDES vs WARMACHINE scenario with a mean finish. Both sides rush
Battle Report - In a Ring of Stone and Blood
An in-house Battle Report highlighting new HORDES: Evolution warlocks.
The Pendrake Encounters - Bloodtrackers on the Prowl
Alten Ashley kisses and tells about his first date with the Bloodtrackers.
The Shae Mutiny
Read the beginnings of Phineas Shae and his Privateers in a tale of pirates and betrayal.
Guts & Gears - Man-o-war and Warpwolf
The Man-o-war and Warpwolf - one\'s fuzzy, one\'s not.
Trail of Champions: A Tale of Two Champions
An interview with the top two placers at the 2006 US Nationals Open at Gen Con Indianapolis to discuss how they
Death and Diamonds - Ternon Crag
Ternon Crag: An Iron Kingdoms Adventure Location. Get your pick, shovel, and pistol - we\'re going to Ternon
This issue had additional related content provided ("Death and Diamonds: Extra", supplemental material for "Ternon Crag Adventure Location") via the publisher's web site.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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