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Summer Rampage bursts onto the scene in No Quarter #25, with everything you need for your warbeasts and warjacks to fight for dominance! Learn the secrets of the Fraternal Order of Wizardry, and travel the waterways with a look at Steamships in the Iron Kingdoms.
Cover Art "Garryth, Blade of Retribution" by Andrea Uderzo
Fire in the Hole! - You Were Warned
Letter from the editor about the introduction of the Retribution of Scyrah and GRIND.
Letters to the editor and general shenanigans. (status of the Monsternomicon books)
News from the Front
Events and important news from around the world. (2009 Privateer Press Invitational, Second Bazaar of Tabletop
New Releases - July & August
The latest Privateer Press products for July and August. (WARMACHINE, HORDES, Monsterpocalypse)
Full Metal Challenge - Fight Fire with Fire
[Miniatures] (Solo challenge) Cygnar vs Protectorate. See if you can quench Feora\'s flames.
You Were Warned: Retribution Preview
A preview of Retribution of Scyrrah, plus MkI conversion stats! (Includes 9 cards)
By Wind and Coal: Steam Ships in the Iron Kingdoms
[RPG] With steam and sail, the ships of the Iron Kingdoms ply the waves.
Terrain - Quick and Simple Ships
Need some ships for your battles? Make these fast and cheap!
Modeling and Painting - Non-Human Skin (Part 3)
Learn the tricks to painting your elves, trollkin, and other races. (blighted flesh, Skorne flesh, Trollkin faces,
Painting Challenge - Shades of Grey Challenge
Color, shmolor. Go with black, white, and shades of grey.
Secrets of the Front Line - The Nightmare Empire (Cryx Tactics)
[Miniatures] There\'s a reason why Cryx is called the Nightmare Empire.
Summer Rampage 2009
It\'s that time again! Everything you need to know for Summer Rampage.
Charging into Metamorphosis: HORDES Tactics
[Miniatures] How to get the most out of your HORDES dragoons.
Sign & Sigil - The Fraternal Order of Wizardry
[RPG] Masters of magic and mechanik, the Order takes only the best. (Arcana Magus Paths: Path of Marked Origins,
The Pendrake Encounters - The Disembodied
[RPG] (Adventure for 4 5th level) Seemingly good people who have done unspeakable acts.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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