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User summary of articles in this newsletter:
The Adventures of Sabre Fox, Firefly, Black Hawk & Wild Weasel: part two of a fan-written story set in Magnamund.
The Kai Konnection: a pen-friend listing feature.
The Lean Cow: a short story by Joe Dever set in England in the time of King Arthur and the Knights of the Round Table and inspired by a verse which appears in the English literary medieval classic Canterbury Tales by Geoffrey Chaucer. It tells the story of an unusual quest, reluctantly undertaken by Sir Mordred of Orkney, the notorious 'black sheep' of King Arthur's court.
The Sixth British Play by Mail Convention: an advertisement for the event.
Order Form: for purchasing Lone Wolf Gamebooks and Freeway Warrior (Gamebook) gamebooks.
News from the Monastery: previewing various new releases.
Priority Order Form: an offer to purchase Book 14: The Captives of Kaag signed by the author.
requiring entrants to use their copy of the gamebook to find the answers. Book 13: The Plague Lords of Ruel Competition:
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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