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Cover art: Artist Stephen Schwartz penned this scene of an alien combat on a doomed barbarian world. (from the contents page)
This issue featured
His Majesty's Spacial Service by Tom Prusa - Intrigue, excitement, danger, and wealth are only a few of the ingredients in this SPELLJAMMER game adventure.
'Conventions' was on the inside front mailing cover, 'Classifieds' was on the inside back mailing cover, and a calendar with submission deadlines, registration for tournaments, and convention dates for Jul. - Sep. '93 was on the outside back mailing cover.
A list of conventions held from Apr. to Jun. \'93.
The Third Degree: Turn On The Hot Lights
Notes From HQ: Something New, And The Phone Myth
A new way to locate other members, and please use paper.
Mess With Their Minds! A Game Master's Grab Bag of Unspeakable Surprises
Keep your campaign\'s player characters on their toes by following our columnist\'s devious advice.
The Everwinking Eye: As Cold As Bare Fingers
The frigid winds of the North whip across Glister and its environs, while the denizens of the cold lands plot to
His Majesty's Spacial Service: An AD&D SPELLJAMMER Adventure for 6 characters
Intrigue, excitement, danger, and wealth are only a few of the ingredients in this SPELLJAMMER game adventure; NPC
Of Mechs and Manga: Kakui Items and Ideas to Add to Your Game
Ever wonder where the giant fighting machines of role playing and strategy games came from? Look to the source for
The Living Galaxy: Looting and Pillaging - Barbarian Planets, Part 2
There\'s nothing like visiting a primitive world for offering space-faring characters a change of pace. Work to
The Living City: Renegade's Run
(AD&D 2nd ed. Levels 2-4) It's an adventure! It's a puzzle! This scenario for solo or multiple players will
Bloodmoose and Company
Dr. Whoot returns with enough money to pay their fines, and a bit more...
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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