Cover art: Artist Scott Rosema deftly portrayed a gallant fighter wearing a
cloak of weather and brandishing a sword of lightning, magic items detailed inside this issue. (from the contents page)
This issue featured
Magnificent Magic - A dozen pages are devoted to new and wondrous magic items created by members of official Network clubs.
'Classifieds' was on the inside front mailing cover, 'Bloodmoose and Company' was on the inside back mailing cover, and a calendar with submission deadlines, registration for tournaments, and convention dates for Oct. - Dec. '93 was on the outside back mailing cover.
It also included several forms between pages 30-31: a POLYHEDRON Newszine General Announcement submission form, a RPGA Network Club Program application, and a RPGA Network Tournament Request Form.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Star Wars Equipment Contest
Warm up your typewriters and word processors. Here\'s a competition filled with fun and prizes! A contest to
Notes From HQ: Tigers and Zebras and Griffon Vultures, Oh My!
The Network Coordinator reviews the WINTER FANTASY Convention, where members\' generosity helped the Milwaukee
WINTER FANTASY Convention And More, Newszine Ideas.
WINTER FANTASY Convention in Pictures: Good Gaming Warmed The Heart
The Network\'s own gaming convention was a grand success this year. Take a look at some of the excitement.
The Living City: The Sapient Sorcerer
The Sapient Sorcerer, a magic shop run by an addle-brained wizard, could pose a threat to the Lord Mayor of Ravens
Magnificent Magic: Serious and Whimsical Items From Network Clubs
Page after page of weird and wonderful magic items for the Advanced Dungeons & Dragons game are presented for
The Everwinking Eye: Secrets of Zhentil Keep Revealed
Stroll with us into Zhentil Keep - if you\'ve the courage.
The Living Galaxy: A Stellar Game Master Is Made, Not Born
Make your campaign come to life by improving your skills as a game master. It will take some work, but it will put
Into The Dark: What's Up, Doc?
Devious doctors on the silver screen are critiqued by our video reviewer. Look closely and you\'ll find a head
A list of conventions held from May to Jun. \'93.
Bloodmoose and Company
Dr. Whoot finally brings Bloodmoose home.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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