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Cover art: George Verbanic shows us a more poignant depiction of the fantasy priest with this month's striking cover. (from the contents page)
This issue featured "Sweet Revenge" by Rick Reid - A humorous adventure for beginning characters.
There was also a "Ravens Bluff Character Census Enrollment" form, a 2-page Living City character sheet on pages 31-32.
A list of conventions held from May to Aug. \'94.
Notes From HQ: "No enemy but winter and rough weather"
Now is the winter of our content, quotation winners, and winners of the Vast Caverns contest.
Elminster's Everwinking Eye: Clandestine Company
Hsst! Can you keep a secret? News of secret societies and power groups in the Forgotten Realms.
The Living City: In the Compter
Crime and punishment in the Living City are as horrific as the offenses. Here are the prisons characters can
Sweet Revenge: An AD&D adventure for PCs of 1st-3rd Level
This adventure may be a confectioner\'s dream, but it\'s no piece of cake.
Twin sons born on a winter solstice live different lives among their separate peoples. But how long before they
Four Legs Are Better Than Two
Add these cousins to the centaur to your gaming stable: Zebranaur, Dorvesh, Ha\'pony, and Gnoat.
The Living Galaxy: The Suns of War - Military History and Science Fiction Campaigns
Using history to imagine the future, base your science-fiction wars on the epic battles of WWII.
Into The Dark: Lance Henriksen Theatre
Our reviewer celebrates the films of Lance Henriksen: reviews of \'\'Nightmares\'\'  by Jose Sargent,
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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