Cover art: This issue's cover depicts the Grond Family and their friends, a clan of ogre and half-ogre characters played by Roger and Georgia Moore. For detailed descriptions of these fine, upstanding citizens, see the feature article on page 30. Cover art by Roger Raupp. (from the contents page)
This issue featured
Needle (Part I: Ruins of Empire) by Frank Mentzer, the first installment of the wildly popular AD&D tournament featured at GEN CON 17 Game Fair.
The back of the mailing cover had a mail-in ballot for the 11th Annual Strategists Club Awards, and an ad for a Professional Design and Editing Seminar.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Notes From HQ
News for June: Submissions, Bugs in Our System, and Conventions & Tournaments.
A Notable Absence, The Press, Speaking of Bunk..., Submissions, and Rank Comments.
Secrets of Success: Tips on Playing RPGA Network Tournaments
One of the Network\'s top players shares his techniques for winning RPGA Network events.
A list of conventions featuring RPGA Network Tournaments from Jun. to Sep. \'85.
Unofficial New Magic-User Spells
Part 2 of the \"New Spells\" series started in Polyhedron #22. 16 spells for Advanced Dungeons &
"Needle" (Part I: Ruins of Empire)
An AD&D module for 6-8 characters of levels 8-10; First installment of the popular Advanced Dungeons &
How Game Reviews Are Done
The Newszine\'s new game reviewer explains his rating system for RPGs.
The New Rogues Gallery: The Grond Family & Friends
Six tough characters for your Advanced Dungeons & Dragons campaign.
Suggestions to help introduce new players to role-playing games.
Q&A about Dungeons & Dragons, Advanced D&D, and MARVEL SUPER HEROES.
STAR TREK: The Role Playing Game
Review of STAR TREK: The Role Playing Game from FASA.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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