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Cover art: This issue's cover depicts the Kellar, an new interstellar race for use with the STAR TREK role playing game from FASA. For details, see our cover article on page 25. Cover art by James Holloway. (from the contents page)
This issue featured
Operation: Butter Up by Japji Singh Khalsa. Code-named "Clambake," a TOP SECRET adventure for four agents.
Official Origins Awards Nomination Ballot
A ballot to nominate games for the H.G. Wells and Charles Roberts awards for games for 1986.
Notes From HQ
A sad farewell to Penny Petticord, Introductions, A New Horizon, What Can You do to Help?, Saving Grace or White
Letters to HQ
A letter of good-bye from Coordinator Penny Petticord, The Complaint Department, and The Living City Name.
A new DM\'s advice column; Four rules for a better convention.
Operation: Butter-Up - Codename: Clambake
TOP SECRET game adventure pits four agents against evildoers out to disrupt a European conference on
Tournament Coordination: Pain and Pleasure
The trials and tribulations of coordinating an RPGA Network AD&D Game tournament at a major game
The Kellar: A New Alien Race
Want to add a truly alien character to your galactic adventures? Take one of these unique aliens on your next
Q&A about Dungeons & Dragons/Advanced D&D: weapons & magic weapon qualities, yakuza\'s pick
The Critical Hit: Pull Up a Chair at the Round Table
A review of the KING ARTHUR PENDRAGON RPG and its Pendragon Campaign Supplement.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
RPGA Network Tournament Winners List
A list of the tournament winners from conventions held from Apr. \'85 to Jun. \'86.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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