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Cover art: Back in the ancient age of the very first issue of
Polyhedron, artist Darlene Pekul created a forlorn centaur for the inaugural cover. Nineteen years later, Jeff Easley brings us back to that same centaur, whose life has suddenly become more colorful. (from the credits page)
This the first issue in new format.
It included a Reader Survey on page 64.
Network News: Here Goes Everything...
The new format of Polyhedron, Living Greyhawk, Virtual Seattle; also Around the Horn - News from the branches:
Secrets of ''The City of Ravens''
A new tome, the \'\'Sarkonagael,\'\' with new spells: Abolish Shadows, Shadow Bolt, Shadow Simulacrum, and Shadow
Forgotten Realms 2000 Survival Kit
A sneak peek at the changes in the FORGOTTEN REALMS Campaign Setting in Dungeons & Dragons 3rd Ed., including
Elminster's Everwinking Eye: A Wayfarer's Guid to the FORGOTTEN REALMS
Our tour of the Forgotten Realms this month comes to Oparl, capital of Bedorn.
Beats Don't Fail Me Now!: Dungeons & Dragons Tips From a Playtester
In the new D&D 3rd Ed., feats make the character. Here\'s advice on taking feats to make the character you
The Big Game Hunter
A new investigator occupation for the Call of Cthulhu game. Includes new hunting rifles and shotguns.
Ecology of a Dungeon
Guidelines for creating functional and rational layouts for your dungeons.
Mutated spiders in Gamma Australia - new creatures for ALTERNITY: Gamma World; Artaks, Yaager, Scwarsfrou, Lampor,
The Palace of Passion: Ravens Bluff's Temple of Sune
Welcome to the grand opening of the new Temple of Sune, Goddess of Beauty, Love, and Passion. A greater work of
Bare Bones: Training Your Thought Brownies
Training yourself to look for ideas for games in everyday life.
The Polyhedron Review
Reviews of: Three Days to Kill by Atlas Games (D&D 3rd Ed.), Ork! The Roleplaying Game by Green Ronin
Web Wanderings: The Wild, Wild Web
Web sites to design your own graph paper, create wilderness adventures, take a look at \"darkest
On The Trail: The Big Ones - A Look Back at Gen Con
Pictures and reminisces of the 2000 GEN CON Game Fair (US) and GEN CON UK.
2000 Network clubs Decathlon update and club listing.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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