Cover art: It's the end of the world as we know it. To commemorate the final issue of
Polyhedron in its current incarnation, we've invited artist Kent Williams and the wicker man from Celtic legend (not to mention from the Terrors of Gothic Earth article in this issue) to burn our logo in a Poly inferno. (from the credits page)
This was the final issue of Polyhedron before it was merged with Dungeon Magazine.
Network News: The Only Constant...
The State of the Network: cutbacks at WotC, resulting in the merging of Dungeon & Polyhedron, as well as The
Letters to the Editor
Post Mortem: 147, More on Draconians, Back to the Dark Ages?, and Running in Shadows.
Pillars of Ravens Bluff
Last month, we took a look at four of the heroes who have made Ravens Bluff the stable bastion of adventurers it
Terrors of Gothic Earth: Monsters From a Gaslit World
The most frightening horrors are rooted in reality, a truism given further support by this gruesome selection of
Nocturno Muerte: An All Flesh Must Be Eaten Deadworld!!!
It\'s zombies, jungles, and Nazis in this compelling deadworld campaign setting for the \'\'
All Flesh Must Be
Elminster's Everwinking Eye: A Wayfarer's Guide to the FORGOTTEN REALMS
A catalogue of Owlhold\'s brothels confirms your worst fears about the randy old Sage of Shadowdale\'s travelling
The Polyhedron Review
Reviews of: Archipels: La Guerre des Ombres by Archeon S.A.R.L. for the d20 system, The Book of Eldritch Might by
Web Wanderings: Floor (Plan) Your Players
Web resources for floor plans, maps, and paper miniatures.
A worldwide listing of official RPGA clubs.
On The Trail: The Big Ones in Pictures
Photos and stories from Origins 2001 (Columbus, OH, USA) and GEN CON Game Fair (Milwaukee, WI, USA).
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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