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Also included as a free insert in Dragon #152 (Vol. XIV, No. 7), December 1989.
Cover art: A ship comes out of hyperspace to find itself bombarded by well-armed satellites, kicking off our science fiction series. Art by Kevin Ward.
This issue featured
The Caves of Confection - a lighthearted D&D/AD&D adventure for 6 PCs of levels 1-3.
An RPGA membership application was on the inside of the front mailing cover, and an RPGA Network Tournament Request Form was on both sides of the back mailing cover.
Classified Ads and Convention Announcements
Ads from readers looking for players, DMs, gaming clubs, games, etc., and a list of conventions held from Feb. to
Notes From HQ
The Network is kicking off the New Year - and the beginning of its 10th year in operation - with a membership
Letters - from the members
Memberships, Money, and Missives.
The BOOT HILL Game
Get ready to draw, pardner, this Wild West role-playing game is being re-released in a bigger, better
On A Roll
Dice manufacturer Lou Zocchi wants to make a 24-sided die, and he wants RPGA Network members to give him a reason
With Great Power
A lesser-known division of The Avengers, called The Great Lakes Avengers for
MARVEL SUPER HEROES, is presented for
The Caves of Confection: An adventure for 6 D&D/AD&D characters, level 1-3
To satisfy a town\'s sweet tooth, a band of brave adventurers must face the forces that lurk within the sugar
The Living City
The Network\'s Australian Regional Director gives us The Downunda Patisserie, a tasteful Ravens Bluff
Do You Speak Togo?
This fantasy language based on Japanese will fit into any oriental role-playing game.
The New Rogues Gallery
Sandor the Smasher, dwarven king of Shalimar, and his war hammer, Havoc, are bad news for giants and a powerful
The Living Galaxy
The editor of DRAGON Magazine begins a column dedicated to science fiction role-playing games.
Agents attending the Orion Academy can learn new skills under the direction of crack Orion operatives in
Bloodmoose and Company
Bloodmoose & co. fight off the spider and head downward only to encounter something worse...
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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