Indiana Jones attempts to exchange a bag of sand for a solid gold fertility idol, in The Temple of the Chachapoyan Warriors
This issue featured
... And the Gods Will Have Their Way by Bob Blake - Part 8 of the Prophecy of Brie module series. Pregenerated characters were listed on the inside of the back mailing cover.
There were several typos on the contents page:
Notes From HQ was not listed, RPGA Network Item Design contest winners was listed on page 28 instead of 23, If Adventure Has a Game...er, Name, It Must Be Indiana Jones! was listed on page 23 instead of 24, Cryptic Alliance of the Bi-Month was listed on page 24 instead of 26, and The Laser Pod was listed on page 26 instead of 28.
Notes From HQ
Clearing up the confusion with \"missing issues\" and the members meeting at GEN CON.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
The Temple of the Chachapoyan Warriors
A response to Joseph Wichmann\'s \'\'Two Cents\'\' article in
Polyhedron #18, which was a response to Gandy\'s
Lost Ships, Madmen, and Pirate Gold
Some ideas for alternate settings to add spice to 1920s/1930s games.
...And the Gods Will Have Their Way: An AD&D Adventure for 10 PCs of levels 4-7
The epic \'\'Prophecy of Brie\'\' ends in this 12-page mini-module. This is part 8; The four adventures from
RPGA Network Item Design Contest Results
The winners, and winning items for the contest: Talisman of the Beast, Cordial of the Dryad, & Cloak of Flame
If Adventure Has a Game...er, Name, It Must Be Indiana Jones!
Cryptic Alliance of the Bi-Month
A look at \'\'The Created\'\' for the
GAMMA WORLD game.
The Laser Pod
Q&A about Dungeons & Dragons, Advanced D&D, DAWN PATROL, GAMMA WORLD, GANGBUSTERS, STAR FRONTIERS, and
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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