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Cover art: At the request of his lady, Ren Grakkan searches in the cold northlands for the
white cloak of enchanting. See page 6 for the article by James M. Ward; by Tim Truman (from the contents page)
This issue featured
Witchstone by Carl Smith - The RPGA Network tournament module used at GEN CON South 1983 Game Fair.
There was an error on the contents page:
The RPGA Network Scoring System was listed on page 29 instead of 27.
Ads from readers looking for players, DMs, gaming clubs, games, etc. (continued on page 31)
Notes From HQ
A happy holidays from Penny; Good News, Bad News, Correspondence, Catalogs, and Tournament Rankings.
Ren Grakkan searches for the \'\'white cloak of enchanting\'\'; a 1-page Advanced Dungeons & Dragons
Observations From a Veteran Gamer
An original player of the AD&D game since 1977 gives some advice on gaming.
Why Gargoyles Don't Have Wings But Should
Gary\'s visit to GEN CON, and the ecology of the gargoyle for Advanced Dungeons & Dragons.
Take Command of a Titan!
A few notes about some popular spells in Advanced Dungeons & Dragons: Detect Magic, Unseen Servant, Minor
Witchstone: An AD&D adventure for 5-7 PCs, levels 8-12
After years of peace, the Hill Giants have started attacking the town of Bywater. Can you find out why, and stop
Five New NPCs
Personalities for your Advanced Dungeons & Dragons campaign from RPGA members.
Module Building From A to Z
Creating adventures for your campaigns (and for publication).
The RPGA Network Tournament Scoring System
The scoring system adopted by the RPGA Network in 1983 didn\'t work, so they now return to the original system,
Q&A about Advanced Dungeons & Dragons, TOP SECRET, and GAMMA WORLD.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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