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Cover art: Dinner's served. Artist Gary M. Williams illustrates what it takes to survive in the wilderness - if you're not prepared. (from the contents page)
This issue featured
With Great Power: The Doom Wars, Part 1 by Steven Schend - a Marvel Super Heroes Module set in an alternate Marvel Universe with Doom vs. Doom.
A Final Ballot for the Origins Awards 1990 was on the inside front mailer cover, an Official Ballot for the GAMERS' CHOICE Awards of 1991 was on the back inside mailer cover, and an order form for RPGA sweatshirts & jackets was on the outside back mailer cover.
There was also a center insert, a request for judges for the 1991 GEN CON Game Fair with an application form.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
The Network In Pictures
Photos from CanCon in Canberra, Orccon in Los Angeles, and Ghengis Con in Colorado.
Notes From HQ: From Canberra (Australia) To Colorado
Conventions span the globe, but despite the distances they have a lot in common.
Survival 101: Shoe Leather and Smooth Stones For Dinner
Adventuring is not easy - unless you know how to survive in the Great Outdoors. If your characters are not
Stop By For A Spell: New Magic For AD&D Second Edition Game Priests
Add these Advanced Dungeons & Dragons 2nd Edition priest spells to your campaign: Find Underground Water,
With Great Power: The Doom Wars, Part I
There are two Dooms too many in this alternate Marvel Universe, and it\'s up to a handful of heroes to determine
The Living Galaxy - Role-Playing Rockets: The Spacecraft Player Character, Part One
Need a new challenge in your science fiction campaigns? Ever consider playing a spaceship? Our columnist begins a
Bookwyrms: A Force For Good in the Realms
The Harpers, the mysterious do-gooders of Faerun, are the subject of a new series of FORGOTTEN REALMS setting
The Everwinking Eye: Who's Who in Mulmaster
The creator of the FORGOTTEN REALMS campaign world is not finished with Mulmaster. This issue he takes a look at
The Living City: The Dancing Bear Inn
The Dancing Bear Inn in Ravens Bluff is filled with fine food, fast-paced entertainment, and quick-fingered
Into The Dark: Vampire Hunters and Graboids
This month\'s topics range from vampire hunters to underground creatures sure to grab you; reviews of \'\'Captain
The New Rogues Gallery: Two Heads Are Better Than One
Having two heads on your shoulders keeps you from getting lonesome and always leads to a good conversation:
Aussie Complex: Paranoia Societies From Down Under
Paranoia Down Under is filled with new secret societies and therefore new ways to be found guilty of treasonous
A list of conventions held from Jun. to Aug. \'91.
Wolff & Byrd: Counselors of the Macabre
The lawyers of the supernatural get wrapped up in a new case...
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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