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Cover art: Artist Clyde Caldwell portrays the diabolic pirate Zhen Mirat and his captive, Cyra. (from the contents page)
This issue featured
Hero by Don Bingle and Jay Tummelson - Can a song turn a group of adventurers into heroes capable of saving a kingdom?
'Conventions' was on the inside front mailing cover, the overland map for 'Hero' was on the inside back mailing cover, and a 'POLYHEDRON Newszine General Announcement' submission form was on the outside back mailing cover.
A list of conventions held from Feb. to Apr. \'92.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Fresh Air: Festivals Breathe Life Into City Adventures
Using festivals and fairs in your fantasy campaigns.
Notes From HQ: A New Contest and Conventions
The Torg Magic Item Contest from West End Games, and Convention Policy.
Put a fire under your PCs in a RAVENLOFT campaign; a new monster for Advanced Dungeons & Dragons 2nd ed.
Iron Hands, Captive Hearts: Zhen Mirat and The Fatal Visionaries
Space Pirate Zhen Mirat and his band of cutthroats will give even the most tenacious of Rebels a run for their
Hero: An AD&D 2nd Editon Adventure for 4-7 PCs, Levels 7-9
Rescuing a princess from the wrath of a wicked sorcerer could turn a group of adventurers into true heroes and
The Living Galaxy: To The Stars - Through Your Local Library
Find adventure ideas in fact-filled books; Doing research to add verisimilitude to your science fiction campaigns,
Everwinking Eye: Goodbye, Mulmaster
Our sage bids goodbye to Mulmaster - but not before he presents a few dangerous plot twists.
With Great Power: Grim Realism - Threat or Menace?
Our columnist offers tips to turn your super hero campaign into something grim enough for the Punisher.
Into The Dark: Perchance To Dream
Dreams are deadly: movie reviews of \'\'Dreamscape\'\'  by Joseph Rubin, \'\'Nightwish\'\'  by Bruce
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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