Cover art: Artist Ray Van Tilburg painted this chilly winter fantasy scene. (from the contents page)
This issue featured
Evansburg by John Reynolds and Lesia Head - Something threatens the children in this GAMMA WORLD game city.
'Conventions' was on the inside front mailing cover, 'Classifieds' was on the inside back mailing cover, and a calendar with submission deadlines, registration for tournaments, and convention dates for Jan. - Mar. '93 was on the outside back mailing cover.
It also had a center pull-out, an appeal and registration form for judges for the 1993 GEN CON Game Fair.
A list of conventions held from Feb. to Jun. \'93.
The "______" Islands
(Apparently called Door Countie, Westconsin in ancient days) The contest for this issue, you had to write a
Notes From HQ: Policies, Prizes, and Pittsburgh During the Playoffs
Here\'s our new tournament policy, a report on COSCON, and a glance at Game Fair goodies.
Thank You Notes and Tournament Rumors.
Take A Byte: S.S.I. Puts Athas on the IBM
S.S.I. brings the desolate world of Athas to your computer screen. Here\'s the latest news on this upcoming hot
The Everwinking Eye: Inside Thentia
Stroll into Thentia and take a look at the city\'s politics.
Evansburg: A GAMMA WORLD Game Adventure
The slums of a river city town are rocked with disaster - someone, or something, is stealing the children. Can you
The claptrap and the horl ep are mutated plants eager to take your GAMMA WORLD game characters to lunch.
The Living City: The Painted Boat Restaurant
Something fishy is going on with the owners of The Painted Boat, a restaurant surrounded by the water of the
The Living Galaxy: Ice Dwarfs and Magsails
Putting some real science into your science fiction campaign.
The Art of Winning: What Do Victors Have In Common?
The Network runs contests all the time, for clubs, individual members, and through our branch offices. Here\'s
Adding to the Anvil: Forging a Set of Nonweapon Smithing Proficiencies
Smithing is an art that can enrich the backgrounds of your Advanced Dungeons & Dragons 2nd ed. game player
Into The Dark: Vincent Price Amuck
The infamous Vincent Price has made some memorable films - really: reviews of \'\'The Witchfinder General\'\'
Bloodmoose and Company
Dr. Whoot makes a deal to get his time machine back, but Bloodmoose isn\'t going to like it...
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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