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Cover art: On the cover of this issue is a landscape from "BROWNIE MISERY", a submission from member Michael Lach, which is included in the "ROAD TO THE LIVING CITY" article on page 6. Art by Roger Raupp. (from the contents page)
This issue featured
Revolution!, Part 2 of the Maiden of Pain Series by Bob Blake, Anita Frank, and Rex Zinn - Intrigue is afoot and the realm is threatened by civil war on the eve of invasion. Part two of a series set in the land of Finnish myth.
Notes From HQ
\'Where We Are Going\' and \'How You Can Help\' from the new RPGA Network Coordinator.
Answering the call, A Question of Advancement, and Better Late than Never?
On the Road to the Living City
The 1st installment of a series designed to introduce the Living City Project: 2 short encounters - \'Brownie
Revolution! Part 2 of the Maiden of Pain Series
AD&D adventure for 6-10 PCs, Levels 8-10. Intrigue is afoot and the realm is threatened by civil war on the
Fun in Games
In his 1st installment Mr. Reid discusses a few things that make role-playing gaming fun: conventions, nostalgia,
Hints for DMs who need to dredge-up adventure ideas in a hurry.
POLYHEDRON Newszine Submission Guidelines
You asked for them, so here they are. Read them, then write for Your Newszine.
RPGA Network Tournament Winners List
A list of the winners of official tournaments held at conventions from Aug. to Oct. \'86.
The Critical Hit
Magic Invades PARANOIA! A review of the Orcbusters adventure from West End Games.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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