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Cover art: This issue's cover illustrates Loviatar's Ladies, clerics in the featured module Pilgrim's Pool. Cover art by Network member Gary M. Williams.
This issue featured
Pilgrim's Pool by Robert Blake, Anita B. Frank, and Rex A. Zinn. This conclusion of the Maiden of Pain series is an AD&D adventure for 6 to 10 characters, levels 8 to 10.
There were a few errors on the contents page: Convention Announcements on page 2 were not listed, On the Road to The Living City was listed as page 25 instead of 26, A Case for Cultures was listed on page 28 instead of 29, The Critical Hit was listed on page 31 instead of 32, and the RPGA Network Tournament Winners List that was supposed to be on page 33 was replaced by the RPGA Network Club Program which was on page 35.
A list of conventions held from Oct. \'87 to Feb. \'88.
Notes From HQ
The Living City name contest, charity fund raisers, and thanks to the staff.
Suggestions, On the Living City, and On a Soapbox.
Tricks, tactics, and strategies for players of Advanced Dungeons & Dragons; Part 1: The Cleric &
Pilgrim's Pool: The Conclusion of the Maiden of Pain Series
AD&D adventure for 6-10 PCs, levels 8-10. Round 6 of the GEN CON 19 AD&D Open Tournament set in the land
On the Road to...The Living City
It won\'t be long now before the gates of The Living City are within sight. But there is still a section of road
A Case for Cultures
Cultures play an integral role in many AD&D campaigns. Randal illustrates a few of his campaign\'s cultures
The Critical Hit: Honor Comes Alive With ORIENTAL ADVENTURES
A review of the Oriental Adventures supplement for Advanced Dungeons & Dragons.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
RPGA Network Club Program
A revision of the club program, and a registration form.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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