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Cover art: Artist Clyde Caldwell illustrates Kiera, founder of Iron Maidens. The mercenary group is detailed in The New Rogues Gallery. (from the contents page)
This issue featured
Easy Money by Jay Tummelson and Lew Wright - Jack Mooney, the owner and ringmaster of the Realms' grandest circus, wants to hire a band of adventurers to catch a golden cave bear to add to his Big Top acts. Mooney insists the bear be brought back unharmed. Easy money? Maybe.
'Classifieds' was on the inside front mailer cover, 'Conventions' was on the inside back mailer cover, and the outside back mailer cover had a pre-registration form for Winter Fantasy, 1991.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Games In A Classroom: Improving Your Skills With Wheeler and Rice
For the past decade John Wheeler and Peter Rice have been helping game masters improve their skills. Their
Notes From HQ: In Search of a Potion of Growth
A monstrous contest is initiated, the winners of our membership drive are announced, and Sylvia and Ed Deering are
Foreign Affairs, and Pardon Me, I Didn\'t Know This Was a Private Party.
Gaming With Computers: Software For Your Gaming Pleasure
A word processing program and a spreadsheet add a new dimension to role-playing game campaigns.
Bookwyrms: The New Worlds of TSR Books
Books provide a treasure trove of ideas for role-playing game sessions.
Easy Money: An AD&D (2nd Ed.) adventure for PCs of 4th-6th level
Jack Mooney, the owner and ringmaster of the Realms\' grandest circus, wants to hire a band of adventurers to
Chakchaks, Oortlings, and MagiStars are waiting to encounter your Advanced Dungeons & Dragons (2nd Ed.)
The New Rogues Gallery: Iron Maidens
For the right fee, The Iron Maidens - a trio of battle-hardened mercenaries - will move into your Advanced
The Living Galaxy: The Lights Are On, But No One's Home, Part 2
Continuing our series on unmanned satellites - types L-Z. Part 2 of 2.
The Everwinking Eye: A Closer Look at Maskyr's Eye
The creator of the FORGOTTEN REALMS campaign setting take a close look at Maskyr\'s Eye and the people who live
The winners of our 24-sided dice contest are revealed: \'\'Excuses\'\' by Larry McAbee (1st), \'\'24 Ways to End a
The Living City: Shrine of Honest Toil
Pay up! or do a stint at the Shrine of Honest Toil in Ravens Bluff for Advanced Dungeons & Dragons (2nd
Wolff & Byrd: Counselors of the Macabre
The strange life of a secretary for supernatural attorneys.
A list of conventions held from Sep. \'90 to Apr. \'91.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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