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Cover art: Artist James "Mac" Holloway has penned this fine rendition of an unknown character. It is up to you to give this man an identity. See our contest on page 6. (from the contents page)
This issue featured
The Jade Monkey by Carl Buehler - A visit to a Ravens Bluff wizard proves hilarious and dangerous.
'Conventions' was on the inside front mailing cover, 'Classifieds' was on the inside back mailing cover, and a 'POLYHEDRON Newszine Network News' submission form was on the outside back mailing cover.
A list of conventions held from Aug. \'91 to Jan. \'92.
Bookwyrms - Spelljammers: The Cloakmaster Cycle
The SPELLJAMMER campaign setting has moved from modules to novels: \'\'Beyond the Moons\'\' and \'\'Into the
Notes From HQ: Pen of Public Relations +4
More negative publicity for role-playing, and the Network\'s stand on the matter.
How Much is Enough?; The Newszine From Cover to Cover, and Too Much?
A Contest With Character
The winners of issue 55\'s Monstrous Contest and issue 56\'s Tall,Tall Ships Contest, plus a new contest to write
Club Champions: Spell Contest Winners
The winning spells for Advanced Dungeons & Dragons 2nd ed. from the Network club contest: Malraz\'s Dramatic
Showdown At The IQ Corral: Defenses Against Psionics
Psionicists are chellenged by these wizard and priest spells for Advanced Dungeons & Dragons 2nd ed.:
The Jade Monkey
(AD&D 2nd ed, 42 levels (average 7th)) A visit to a Ravens Buff wizard proves hilarious and dangerous.
The Living City: As The Vine Twines
As The Vine Twines, Ravens Bluff\'s choice vineyard and winery, caters to nobility and adventurers - who are old
Truly Tacky Treasure: One Man's Junk Is Another Man's Gold
One man\'s garbage could be a treasure-seeker\'s cache of gold.
The New Rogues Gallery: The Freelancers
The Freelancers, a brother-sister adventuring team, can provide just the right amount of muscle to help out the
The Living Galaxy - Astronautical Adventuring: The Spacecraft Player Character, Part 3
Don\'t miss the eagerly-awaited conclusion to role-playing spaceships.
Into The Dark: A Song in my Heart, an Axe in my Head
Have your songbooks, and maybe your earplugs, ready; movie reviews of \'\'Slumber Party Massacre II\'\'  by
The Living City: The Mapper's Workshop
The Mapper\'s Workshop in Ravens Buff is filled with maps, diagrams, blueprints - just waiting to be purchased by
RPGA Network Retail Members
These hobby dealers have joined the RPGA Network and are offering discounts, games, and activities to Network
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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