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Cover art: "Moses-David & The Gang of Four" by Tim Osborne
What is Sex?, by Roger Myhre
Starport Authority, by Robert Bates
Port of Call: Iron Fist Freeport, by John Tatman
Adventure: When a Cold Wind Blows, by Adie Steward
Starport Freefax, by Jae Campbell
Indiss, by Nick Walker & Jae Campbell
Contact: M'Nengi, by Jae Campbell
Adventure: Wolfbane, by Roger Myhre
Adventure: Bug Hunt, by Leighton Piper
Library Data: Laraa, by DDT
Although listed in the Contents, these items are not found in the PDF:
Warzone, by Stuart Machin
Starship Designs, by John Tatman
Leighton Piper takes over as editor.
A listing of independent Traveller publications. AAB Proceedings, Imperial Lines, Kfan Uzangou, Melbourne Times,
What is Sex?
Starport operations in Traveller. History, organization, The SPA in Hard Times and the New Era.
Port Of Call: Iron Fist Freeport
A Traveller starport on a moon of Mianda, in Laraa subsector.
When a Cold Wind Blows
A New Era adventure revolving around a survey mission on Dalsgaard in Massilia sector.
A listing of posted opportunities and messages at a starport.
News from Dagudashaag Sector.
A Traveller minor race, a species of carnivore-scavengers with no known world of origin. Description, language,
A MegaTraveller or New Era adventure for a Vargr starship and crew quarantined on a Vargr world.
A MegaTraveller adventure for a group hired to escort a wealthy patron on a hunting expedition to Domos/Theta
Library Data: Laraa
A Traveller subsector in Dagudashaag sector with extensive library data.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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