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Table of Contents:
1, Editorial - Ian Barstow
2, Eye on Mongoose
6, Tales from Mongoose Hall: A Death in the Family - Ian Barstow
12, The Computer is Your Friend! - Allen Varney
20, Spawn of Hades - Adrian Bott
32, How It All Began: Variety is the Spice ... - Gary Gygax
34, It's Going to Blow, Fearless Leader! - Humza Kazmi
36, Beat to Quarters! - Matthew Sprange
44, Going Underground: The Geography of the Undercity, Part 4 - Matt Sharp
48, Q&A (Signs & Portents): Classic Play Errata and FAQs - Bob Roberts
50, Sons of Anshan - Jason Durral
52, Jonny Nexus: The Man Who Couldn't Stop Dying (Part 2) - Jonny Nexus
56, Dark Phoenix Rising: Part 2 Adventure - Matthew Pritchard
56, Design and Conquer - Adrian Cjakowski
The editor talks about the comedy in character death.
Eye on Mongoose
Tales from Mongoose Hall
A Death in the Family, Ian talks about his campaign.
Write for the Mongoose
Mongoose Publishing Writer Guidelines
Paranaoia XP: The Computer is Your Friend
An idiot\'s guide to Paranoia XP.
Spawn of Hades
Mythical creatures for your Ancients campaign. Bronze Giant (Talos), Centaur, Chimera, Composite Mummy, Cyclops,
How It All Began
The inspiration for the D&D game, its creation, GenCon\'s founding, how TSR came into being, and its early
It's Going to Blow Fearless Leader!
A Revised R&D Gadget Malfunctions Table for PARANOIA XP
Beat to Quarters!
Earth Alliance Ship Variants for A Call to Arms.
The Geography of the Undercity part 4 Washington
Questions and answers for various Mongoose books.
Sons of Anshan
Iranistan player character guidelines for Conan the roleplaying game.
The Man Who Couldn't Stop Dying part 2
Continued tales of \"Bill\'s\" PCs cheating a deserved death.
Design and Conquer
Dark Phoenix Rising - Part 2
The second part of the Judge Dredd adventure in the previous issue.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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