The theme of this issue is Game Design. First off, we talk to a designer himself, Luke Payne, about his new game. Next, Simon Dennis shows us how psychology can help us to better model human abilities in RPGs. Then M. Joseph Young talks about how to develop a logical legal system for your fantasy world. And the History finally reaches its conclusion, with a look at modern trends in design. On top of this, the Highlights sections looks at the Origins Awards for game design, and much more besides. So enjoy! Ed.
Highlights - And the winner is...
Once Upon a Time - Dungeons and denigrations - Eric Edwards
Readers' Forum - Well, let me just say this...
At the Helm: An Interview With Luke Payne - We ask the hard questions
Modelling Reality in Role-Playing Games - A psychological dissertation - Simon Dennis
Law and Enforcement in Imaginary Realms, Part I: The Source of Law - Legal implications for fantasy worlds - M. Joseph Young
The History of Role-Playing, Part IX: "The End and the Beginning" - Darkness and new dawns - Steve Darlington
The History of Role-Playing: Author's Addendum - A look back at the history - Steve Darlington