From Publisher's Website:
"In No Quarter 16, get previews of new warcasters from WARMACHINE: Legends! Readers who purchase this issue and issues 14 & 15 can qualify for a No Quarter exclusive alternative sculpt of Eiryss, Mage Hunter of Ios. Witness the Birth of Legends. No Quarter brings you the latest for HORDES, WARMACHINE, Formula P3, and the Iron Kingdoms. Never miss an issue!"
Cover Art "Epic Nemo" by Kieran Yanner
Fire in the Hole - 2008: A Legendary Year
Letter from the Editor-in-Chief in which he discusses the coming events for 2008.
Letters to the editor and general shenanigans. (Guts & Gears content, P3 Paints quality, HORDES tactics)
News from the Front
News about Templecon 2008, Fantasy Stronghold Siege 4, Slam at the Ram
New Releases - January & February
New releases for January and February (WARMACHINE, HORDES, P3)
Privateer Press\' Next Big Thing is truly monstrous in size.
Birth of Legends
A look at what Legends has in store, starting with warcasters (includes 5 warcasters)
Painting Challenge - Formula P3 Grandmaster
A challenge to use P3 paints to paint: warjack/warbeast, warrior, battlegroup, unit, diorama
Talkin' Trash: Slang Terms of the Iron Kingdom
Oi! Don\'t be a lippy git. Learn to talk the Iron Kingdom\'s way, mucker!
Recent Battles - We Have Orders scenario
(Adventure for 2) Cygnar vs Khador. Nemo must break through the Khador defenses.
Recent Battles - Snow, Mud, and Blood scenario
(Adventure for 2) Khador vs Cygnar. Khador must destroy all opposing warcasters.
Hosting a Terrain Party
Get your buddies together, it\'s time to make some terrain!
Terrain - Staging the Battle Pt.2 (Modular Terrain)
Fill up your new gaming table with this easy-to-make modular terrain. (blast craters, tree stands, walls, houses,
Modeling and Painting - Painting Stone and Gems
Matt DiPietro shows you how to simulate stone and gems. (weathered stone, glossy stones, gemstones)
Modeling and Painting EXTRA! - The Feralgeist
Tips and tricks for mastering the feralgeist\'s eerie pallor.
Painting Challenge - Rock Hard Challenge
Challenge - paint a warjack/warbeast to appear made of stone...or play with the theme of rock and gems
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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