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Information
Primary Name
Interactive Fantasy (Issue 2 - 1994)
Alternate Names
Publication Date
1994-00-00
Issue Index
2
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ObjectID: 96346
Description Edit | History

the journal of role-playing and story-making systems
issue 2

Cover reads "Formerly known as Inter*Action"

Cover art by Freddie Baer

If you can dream -- and not make dreams your master
If you can think -- and not make thoughts your aim
--Rudyard Kipling

The table of contents is detailed in the Article list below.

Articles Relationship: Articles
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Pg. 3
Editorial
Editorial

gaming and education

Edit
Pg. 6
An Interruption from the Publisher
Article

James Wallis explains why the magazine changed its name (there was an unintended copyright infringement), and how

Edit
Pg. 10
GAMA: Gaming & Education Group
Article

About the network concerned with educational uses of games, under the umbrella of the Game Manufacturer’s

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Pg. 12
Play-by-Mail Games. From Boardgames to Freeforms
Article
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Pg. 15
Multi-User Dungeons
Article
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Pg. 22
I Have No Words And I Must Design
Article

comparing games and stories, defining \"game\" and exploring common elements of game design

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Pg. 39
Trend and Dogma. The Didactic Urge in Role-Playing Game Criticism
Article

\"The essential thesis of this article is this: rather than assessing the
value of a role-playing game based

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Pg. 43
Freud and Campbell. Myth, Archetype and Role-Playing
Article

\"This is a transcription of a moderated panel discussion held on Saturday 23rd July 1994, during the

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Pg. 57
On The Vocabulary of Roleplaying. Notes Towards Critical Consistency?
Article

a glossary, partly descriptive, partly prescriptive, partly combative

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Pg. 75
Crossing the Line. Fiction, Reality and the ‘Occult’ in Role-Playing Games: a Christian’s Perspective
Article
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Pg. 92
Gaming in My Classroom
Article

a teacher\'s experiences and thoughts

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Pg. 101
The Munchkin Examined. How Children Role-Play
Article

a teacher\'s experiences and thoughts

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Pg. 109
Role-Playing and Dyslexia
Article

\"Role-playing games have several things to offer the dyslexic. Firstly, the relaxation and escapism of

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Pg. 113
Chautauqua and the Art of Interactive Education
Article

\"The United States National Endowment for the Humanities is a major sponsor of an interactive narrative

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Pg. 120
Castle Falkenstein
Review
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More Information Edit | History

Contents of this issue:

Editorial by Andrew Rilstone
An Interruption from the Publisher by James Wallis
GAMA: Gaming and Education Group by David Millians
Play-by-Mail by Wayne
Multi-User Dungeons by Alan Cox with Malcolm Campbell
I Have No Words And I Must Design by Greg Costikyan
Trend vs Dogma by Paul Mason
Freud and Campbell by Andrew Rilstone, Greg Stafford and James Wallis
On the Vocabulary of Role-Playing by Phil Masters
Crossing the Line by Andrew Rilstone
Gaming in My Classroom by David Millians
The Munchkin Examined by Nathan Gribble
Role-playing and Dyslexia by Andrew P. Malcolm
Chautauqua and the Art of Interactive Education by Nicole Lindroos Frein

Plus reviews of: Castle Falkenstein, Nephilim (US and Fr), HOL, Shattered Dreams, The Whispering Vault, Khaotic, Theatrix, Karms, The Unspeakable Oath, Grace Under Pressure, Devil's Children, Weather the Cuckoo Likes, Simulation & Gaming, and three poetry systems.

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Year: 1994
Soft Cover
160 pages
Size: Digest
English
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