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Cover: Turn on, jack in, drop out. Wunderkind Corey Macourek put together our technocover.
The theme of this issue was technology, featuring:
* Virtual Seattle update: news on Shadowrun tournament rules
* PBeM games: tired of waiting on snail mail? Take your games into the electronic age
* Character Generation Programs: Need PCs/NPCs fast? Let your computer do the work
Any sufficiently advanced technology...
will be very expensive to fix.
Letters from RPGA members about membership goals, clubs, yearly adventures, contacting writers, and requests for
Notes From HQ: New Year, New Offerings
New Tournament policies, new database capabilities, new value for service points, new resolution to pay in a
Game Fair charity haul, Decathlon play events update, the new guy (Mark Middleton), and the membership
Elminster's Everwinking Eye: The Border Kingdoms
A look at the quiet village of Irl in the Forgotten Realms.
The Silver Halls: Tyr\'s Temple in Ravens Bluff. A Living City feature.
Welcome to Star*Drive
The New Face of the Enemy - Faceless
Play by Email games on the internet, includes a list of popular PBeM sites active in the late 90\'s.
Character Generation Software
A list of electronic character generation programs for AD&D 2nd ed, Earthdawn, Shadowrun, GURPS, and a couple
Robots for Dummies
A humorous guide to your new electronic servant!
Virtual Seattle Update
The transfer of oversight of Virtual Seattle from Ron Heintz to Wes Nicholson, and news about rules
It's Technical, Billy: Tech Winners from the 1997 Decathlon
Winners of the Sidekick/Henchman category, Lisa Tomihiro, and Tech Toy category, Paul Gosselin.
The Toenail of Chaos
DRAGONLANCE: FIFTH AGE contest winners from way back in issue 123.
Powers That Be: Boccob - Lord of All Mages
A look at one of the deities of the WORLD OF GREYHAWK for AD&D 2nd ed.
A list of conventions held from Jan. to Sep. 1998.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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