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Cover art: FIGHT! Corey Macourek does a stylish Frank Miller homage involving two beefy types mixing it up old style.
This issue's theme was Marvel Superheroes, including the credits which were listed as 'The Baxter Building', 'Sue Storm', 'Mr. Fantastic', 'Willie Lumpkin', 'The Yancy Street Gang', and 'H.E.R.B.I.E.' instead of the normal titles (Publisher, Editor, etc.).
Notes From HQ: Lead Our Chosen Industries
Changes: cheaper, faster, better; expansions; Tournament programs, gift certificates, Tournament costs, and
Origins Award Winners 1997, Best of the Best players for 1997-98, and Convention report: Manafest \'98,
Living City, Tournament problems, and requested articles.
Pillars of the Realm
A look at one of the religious orders of knighthood in Ravens Bluff, the \"Pillars of Virtue and Civic
Elminster's Everwinking Eye: The Border Kingdoms
The conclusion of our visit to the Land of Two Princes in Faerun.
With Great Power
Summer Jobs: An adventure for 6 players in the New MARVEL SUPER HEROES Adventure Game
A clinic wants you to help find mutants with the Legacy Virus so they can help them. Are they on the level?
The Balanced Super Team
The \"three P\'s\" of great team design: Powers, Personality, and Priorities.
Spotlight on John Hinkle
A new feature recognizing hard-working members of the RPGA; this month, the Regional Director for Kansas and
You Might be a Power Gamer if...
A humorous look at gamer idiosyncrasies.
My Lord Tiger
Instant ID: Getting Into Your Tournament PC
How to be memorable and leave a favorable impression in tournament roleplaying.
Tips on using the internet to get info for your roleplaying campaign, plus \"URLs you can Use (for your
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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