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Cover art: Hannibal King.
This issue's theme was
Tournaments, with articles on several new rules and changes in the RPGA Network for the new millenium.
The RPGA's "New Deal" - Better than Roosevelt's!
2000 Clubs Decathlon
LIVING VERGE up the wazoo!
It also featured an ad for the
Winter Fantasy Show 2000/RPGA Summit on the inside front mailing cover, a Reader Survey on page 32, and a list of Adventurer's Guild Retailers on the outside back mailing cover.
Erik's Editorial: A Thief in the Tomb of Horrors
Erik\'s first game of the new Dungeons & Dragons Third Edition played in the 1st Edition Tomb of Horros
Notes From HQ: Living City Campaign Changes
Changes for retirement, dual-classing, Living City Tiering, experience, high-level spells, & treasure.
Table Talk: 1999 Clubs Decathlon - The Home Stretch
The August/September Decathlon results, recent events, and upcoming events.
Service Points: Rewarding RPGA Service in the New Millenium
How to earn service points, and what you can redeem them for in the RPGA Network.
RPGA Network Tournament Orderng Policies
The official rules for ordering tournament adventures and prizes for conventions, game days, and private
2000 Club Decathlon
The complete rules for the 2000 competition, an event list, and tips on how clubs can compete.
Adventurer's Guild: 2000 - A New System For the New Year
The redesigned Adventurer\'s Guild Retail Play Progam, following the RPGA\'s new initiative \"Adventures for
City Stories: The Hall of Luck
A visit to The Hall of Luck - The Ravens Bluff Temple of Tymora.
Elminster's Everwinking Eye: A Wayfarer's Guide to the FORGOTTEN REALMS
This month's installment of our tour of the Border Kingdoms completes our look at the perilous but fascinating
Glyphs of Devotion
A new aid for those in service to a holy order: Glyphs that hold spells of divination, healing, or protection for
Powers That Be: Xan Yae
The Supreme Mistress of Petals, Goddess of Twilight, Shadows, Stealth, and Mind Over Matter in Oerth for Advanced
Practical Tournament Play
Tips for judges and players to help everyone have a good time together.
Marybelle Visitor's Information Grid
An introduction to the LIVING VERGE; Continuing the article on the newly-terraformed planet Marybelle from
Living Verge Hero Creation Rules
Character creation rules for the ALTERNITY STAR*DRIVE Living campaign setting used in tournaments.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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