Wilderland awakens! With the threat of Smaug removed and the Misty Mountain Orcs driven back into their foul mountain holds, the Free Peoples are seizing the opportunity to reclaim the region. Kings extend their realms’ boundaries, merchants open up trade routes to long-sundered markets and previously strained relations blossom into true alliances.
At the forefront of this resurgence are adventurers. Whether they are rediscovering isolated communities, battling the remnants of the Shadow or exploring the land and opening it up for others to follow, groups of Heroes are proving instrumental in the taming of the Wild.
Tales from Wilderland contains 7 adventure scenarios for The One Ring: Adventures Over the Edge of the Wild, the fantasy roleplaying game set in the world of The Hobbit and The Lord of the Rings. The scenarios can be played individually or as part of a linked campaign.
This guide contains seven ready-to-play adventures for your company of heroes, complete scenarios that can be played separately, or as a mini campaign spanning across a number of years. All adventures are set in the years after 2946, and take place in Wilderland. A wealth of background material expands the setting information contained in the core set for The One Ring, and will prove useful to Loremasters and players alike, even after all the adventures will have been played through.