Savage Worlds presents a great set of abstract chase rules. But there are times when they’re a bit too abstract. While they do model distance, they don’t model position (who’s in the lead, who’s in second, etc). For dogfights, spaceship battles, and the like, this works out fine, but there are times when being first matters.
With that in mind, here are some tweaks you can make to make the SW chase rules model a traditional car chase perhaps a bit more closely.