From the publisher website:
Hazard Pay (Deep Shadows)
Dark alleys, abandoned buildings, wet streets stabbed with neon light—shadowrunners know all these places. They also know that they aren’t the only places work gets done. A good shadowrunner should be open to anything, to runs that might take them anywhere. From the cold of Antarctica to the heat of the Sahara, from the life-filled dark of the deep oceans to the empty void of outer space, there is work to be had for runners brave and resourceful enough to take it. Of course, there are also dozens of new ways to die, so you should probably see if Mr. Johnson will chip in a little extra pay.
Hazard Pay takes shadowrunners into different extreme environments across the Sixth World, providing the descriptions, plot hooks, gear, and other information gamemasters and players need to use these environments in their game. From mysterious monuments under the sea to battered jalopies that just might make it into orbit without disintegrating, Hazard Pay presents myriad challenges for runners who are prepared for trouble and ready for anything.