Sometimes, not always, but sometimes, it's nice to have a mixed bag of seeds to delve into when the players are between major adventures and you, the GM, are looking for something quick, fun and interesting to fill the gap before the next major attraction.
Here, then, are a collection of encounter ideas for the science-fiction gamer, designed to be used as mere inspiration for a quick scenario, or as the foundations for an entire adventure.
No stats are provided in this file, and no one ruleset is favoured. This is a generic module, designed to save the referee endless pre-session preparation without specific reference to any preexisting game system. For this reason we recommend you keep your game manual and any other core-rulebooks handy as the adventure unfolds.