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Pg. 1
PDF version
Year: 2012
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: RMM4
50 pages
Size: A4
Link Image
Description Edit | History

From Foreward:

The book you are about to read could be described as “the fourth book of the trilogy”. Whereas the three Revised Mazes & Minotaurs rulebooks previously published by Legendary Games Studio (the Mazes & Minotaurs Players Manual, the Mazes & Minotaurs Maze Masters Guide and the Mazes & Minotaurs Creature Compendium), gave you all the rules needed to play countless perilous expeditions and heroic quests, the Mazes & Minotaurs Companion is a collection of optional rules on a wide variety of topics.

‘Optional’ is the key word here: each Maze Master is free to decide which of these rules they want to use in their M&M games; like all other books and modules published by Legendary Games Studio, the Companion is a fully official M&M product, but ‘fully official’ does not mean ‘mandatory’.

In keeping with the spirit of the Revised edition, most of these optional rules are streamlined or (sometimes heavily) reworked versions of rules that first appeared in original, pre-Revision supplements (like the venerable Men & Monsters and Myth & Magicor the more recent Unveiled Addenda) or in the columns of Griffin but this book also includes 100% new, never-before published material.

Many of these options take the Mazes & Minotaurs rules “beyond the labyrinth”, expanding the horizon of the game into new directions and territories, such as military campaigning, divine power plays, court intrigue or even romantic interludes, illustrating the endless possibilities offered by roleplaying games in general and Mazes & Minotaurs in particular.

More Information Edit | History

From "2012 Silver Jubilee System Update:"

A lot of new material from the Minotaur webzine has been added to the M&M Companion, bumping its page count from 43 to 50 – exactly like the Players Manual and the Maze Masters Guide!

Chapter I: Character Options

This chapter includes the variant, “liberated” version of the Amazon class – but no longer includes the Heroic Option (no longer an option but a standard rule integrated into the Players Manual) and the Noble Heritage table (which has no raison d’être with the renovated Noble class).

Chapter II: Divine Agents

The Luck requirement for divine agent status has been lowered from 20 to 18 – which means that some renovated Nobles (whose Luck can no longer be above 18 at level 1) can still start the game as divine agents – a privilege which is now extended to those all characters, provided they meet the 18+ requirement in Luck and a favored attribute.

Chapter III: Combat Options

This chapter now includes rules for knife-throwing and staff-fighting, unarmed combat additions and optional rules on weapons and armor – including Luke G. Reynard’s historical weapons and armor variants as well as his optional rules on armor and relative Size' in melee combat.

Chapter IV: Magic Options

This chapter now includes the Revised version of Erik Sieurin’s Beastmaster class.

The Light and Darkness powers now take into account the new magic range rules; the Cloak of Shadows power has also been slightly redefined.

Chapter V: Religious Options

No changes here.

Chapter VI: Miscellaneous Rules

This chapter now includes rules for curing poison.

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