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Breaking Murphy (Savage Worlds Edition)
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ObjectID: 139091
Pg. 1
PDF version
Year: 2012
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: SGG 12019
13 pages
Size: Letter
Link Image
Description Edit | History

From publisher blurb:

Have you ever had one of those where nothing seems to be going right? One that starts out bad and just seems to get worse and worse? Today is one of those days. To top it off, your crew just got a call from the Boss; you have three hours to plan a bank hit, get something out of Vault Security Box 42, and get out. So far, you've broken a shoe lace, broken a mirror, and feel like you're being stalked by black cats. You've got a bad, bad feeling about this...

This adventure takes a (potential) break from the normal Wellstone City Chronicles and uses a varient in the rules of the Wellstone City Encounter Deck to make an adventure that is literally different every time you play it. By drawing three cards at the beginning of the adventure, the Narrator determines what events happen during the hit that make this time through it unique. These three card draws can dramatically change the way the adventure runs, and even shift alliances of the PCs, so we consider it to be the "gag episode" of Wellstone City.

When drawing cards, you might get any of the following, plus other results for every single other card in the deck:

  • A bus load of kids from a local charity organization is taking a tour of the bank, unbeknownst to the PCs at the initial time of the hit.
  • The mother of one of the PCs is in the bank and recognizes the PC. She does not become one of the people already listed as one of the people in the bank; she is a new person completely.
  • The Bank Manager has a heart attack before the PCs can get the vault open and he is the only one who knew the combination.
  • The power goes out. A pelican dropped a fish into a transformer and it blew up. The city is going to need a few hours to get it sorted out.
  • A rabid bat swarm comes down out of the drop ceiling.

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