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Series Code
Class Expansions
Mechanic Show More »
Production Staff
Year Published
Primary Name
Witch Major Hexes
Alternate Names
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ObjectID: 141369
Pg. 1
PDF version
Year: 2013
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: IJG021
4 pages
Size: A4
Link Image
Description Edit | History

From publisher blurb:

Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.

Following in this vein, Class Expansions: Witch Major Hexes introduces twelve new witch major hexes that delve into those aspects of the witch that have not received their due.

  • Blood Sacrifice - A witch can fuel metamagically-enhanced spells with the heart's blood of humanoid creatures. Children count as double!
  • Borrowed Luck - The witch borrows from the luck of an ally, giving herself +20 to hit for her next attack while the ally languishes with a -20.
  • Cursed Brew - Noxious fumes spew forth from the witch's cauldron, cursing all who enter.
  • Form of the Familiar - The witch can transform into a creature with the same shape as her familiar and hold this form indefinitely, though she can be detected thanks to her eyes.
  • Frightful Flare - Purple flames strike fear into the hearts of enemies and drain their morale.
  • Guardian Spirit - Send by her patron, the witch receives an intangible guardian that can cast several spells per day using its own actions.
  • Necrotic Touch - The witch's touch applies a temporary negative level. Those who die while afflicted rise as zombies in the witch's service.
  • Poultice - An experienced herbalist-witch can apply a poultice as first aid to quickly close the wounds of her alllies
  • Transformative Elixir - A voodoo elixir turns its victim into a frog or other such creature, but the saving throw is based on level of consent.
  • Visions in the Dead of Night - A witch can give an entire village bad dreams, causing the populace to be tired the next morning.
  • Visions in the Heat of Battle - Digging into the mind of a creature, the witch gains insight into how it will move and react.
  • Visions on a Glassy Surface - Using her cauldron, the witch scrys on things far and near.

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