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RPG
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Series Code
 
Category
Mechanic Show More »
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Publisher
Year Published
2015
Primary Name
GameMaster's Guide (HackMaster 5th Edition)
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ObjectID: 144900
Versions
Pg. 1
Nick: 
The Big Black Book
Publisher: Kenzer and Company
Year: 2015
Hard Cover
Product Code: K+C2602
ISBN-10: 1594591474
ISBN-13: 9781594591471
368 pages
Size: 8.80 x 11.40 inches
3.20 pounds
English
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Nick: 
PDF Version
Publisher: Kenzer and Company
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
370 pages
Size: Letter
English
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Link Image
Description Edit | History

From the product website:

This black grimoire is the long awaited HackMaster GameMaster’s Guide. It is an indispensable weapon in your arsenal; a must for those with a desire to take up the GM’s Shield and referee HackMaster. All things HackMaster are made possible by the secrets contained herein.

As a HackMaster GM you bear an enormous weight and responsibility on your shoulders: judging and running combat, interpreting the actions of your players, creating adventures, world building, assigning experience, keeping track of Honor, and so on. And that’s just at the game. Before the game, you are preparing the adventure for the next session(s) and working on your campaign. For many, you also have to get ready to host the game itself, and sadly, most of you fork out your hard-earned cash for the game books and accessories in order to play the game. In addition, you must constantly work at mastering the rules of the game and honing your skills.

Like the captain of a ship at sea, you must constantly strive to maintain your game. Clearly, the role of GameMaster is a daunting job by anyone’s standards.

But chances are that if you have felt compelled to answer the call, you have the right spirit, drive and determination to rise to the challenge. And fear not! For you are not being sent into the fray unarmed. Armed with this book you are a formidable individual with whom all must reckon. You will gird up your loins, don the armor of confidence that comes with knowing that you are a cut above the run-of-the-mill gamer and proclaim, “The GameMaster is always right!”

Table of Contents
Chapter One: GameMastering Advice
Chapter Two: Combat
Chapter Three: The Adventure
Chapter Four: Spellcasting
Chapter Five: The Journey
Chapter Six: Between Adventures
Chapter Seven: Character Vitals
Chapter Eight: Zero Level Characters
Chapter Nine: NPCs
Chapter Ten: Design Advice
Chapter Eleven: Treasure Tables
Chapter Twelve: Non-Monetary Treasure
Chapter Thirteen: Quality Items
Chapter Fourteen: Magic Items
Appendix One: NPC Descriptions
Appendix Two: Diseases
Appendix Three: Kalamar
Appendix Four: Index

The GMG is a full color, hardcover book 368 pages in length.

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Pg. 45
All Things Magic

Gamemasters' Workshop, magic items for your HackMaster campaign.
Coin Purse of Returning

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Pg. 49
All Things Magic

Magic Items for your HackMaster campaign.
Tunic of Swiftness

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Pg. 41
All Things Magic

Magic Items for your HackMaster campaign
Boldomar's Bedroll of Ineffable Comfort

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Pg. 47
All Things Magic

New magic items for your HackMaster campaign.
Waldo's Gauntlets of Remote Manipulation

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Pg. 45
Denizens of Tellene

New NPCs to use in your campaign
Okalu, Human NPC
Javor, Human NPC

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Pg. 48
Denizens of Tellene

New NPCs for your HackMaster campaign.
Threxx, NE, Elf Cleric
Saryn, LG, Half Orc Cleric

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Pg. 33
First Impressions

The Art of Parley - Official Hackmaster Game Master's Guide rules for PC social interactions.

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Pg. 42
Rustlers of the Night

Official Creatures for your HackMaster campaign.
Yader'wald

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Rustlers of the Night: Giant Fly

Official Creatures for your HackMaster Campaign
Giant Fly

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