Magic shapes the world, and lets glamorous sorcerers fly and bold wizards blast their enemies with fireballs and elemental lightning. Magic is the first language of the gods, but it also a convenience for the wealthy and the clever. Not every spell is designed for use on the battlefield, and the twenty-four new spells below are designed for use by farmers, craftsfolk, artists, parents and others. These spells form the basis of a magical economy, and a skilled hedge wizard or local witch will know many of them. This supplement details 24 new spells, a new feat: Half Caster, and introduces The Utility Spell School all for use in the Pathfinder Game Mastery Guide.