From publisher blurb:
Welcome to the quirky and bizarre world of Far Away Land. This is a world where telepathic agnuns ride grizzle bear familiars into battle, where giant floating robot heads called soracan shoot lazers and speak dubstep while trying to eradicate flesh creatures, where a cataclysmic event of the past has sewn together the various realms of creation to a forge a nexus point on a fantasy world known as Far Away Land.
Far Away Land is a rules-lite fantasy role-playing game that uses six-sided dice. It mixes fantasy, sci-fi, and apocalyptic elements to create an immersive and rich world full of history and adventure. It is easy to learn and a perfect game for new (young) gamers as well as veteran gamers. All of the Far Away Land books contain colorful artwork, humor, and rules that allow gamers and GMs to pick and choose the level of crunch they want in their game.
The Far Away Land RPG Core Rules is the book you need to get started in the world of Far Away Land. The Core Rules contain rules for PC and NPC creation, magic, combat, gear and equipment, crafting, abilities, spells and more. With this book you can begin your adventures in the world of FAL.