Two Hin, a sky gnome, a kobold shaman, a pixie and a Tabi (flying apelike humanoid) are thrown together by fate after a dragon attacks and destroys a cloudclipper over the Five Shires. They find a mysterious scroll, of which they have all recently had fragmented visions, that leads them on a quest to solve the riddle it presents.
from the DM Background
This adventure takes place in the Five Shires of the D&D Mystara Setting, following the D&D rules and the Extra rules from the Gazetteers; Gaz 7 Northern Reaches, Gaz 8 The Five Shires, Gaz 10 The Orcs of Thar, The Creature Crucibles; PC1 Tall Tales of the Weefolk, PC2 Top Ballista, The Draconic Circles from the Dragon Magazine (170??) article of Bruce Heard.
This adventure was played originally in three rounds for the Euro Gencon 1995 Championship by TSR/RPGA, but is easily playable in a limited amount of sessions. The championship version had three rounds of 4 to 5 hours. The original version was somewhat larger in the dungeon on Orlin Isle.
Round one is for the players and characters to become acquainted, to solve the main puzzle, and the trip to the village Thantabbar, followed by a short trip to Orlin Isle.
Round two is purely located in the dungeons of the forgotten keep (the Hin believe to be Faerdinel—what it is not). This chapter brings the characters in touch with lost Hin history in a most shocking way.
Round three brings the characters to the artifact of the two Immortals Night and Mother Earth. And it will finally bring them to the lair of Gartax.
The scenario is available as a set of four PDF files: an introduction, background and pre-generated player characters file and a file for each tournament round part of the whole scenario. The page counts for the individual sections are:
- Introduction, 50pp
- Round 1, 10pp
- Round 2, 25pp
- Round 3, 18pp