Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.
A long time ago a mad cultist settled in a small town called Pritchet’s Rest deep in the forest. He slowly began converting the citizens of this town to his dark death cult. Once the town was of one faith he had them build a new graveyard, laid out to his dark specifications. Then everyone left in the town died except the cultist, who destroyed the town and sealed himself up in a mausoleum at the center of the graveyard. Since then the graveyard has been lost. It is about to be found.