Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.
What do adventurers do when they retire. If you are Eldis Kinderman you create a wandering festival named after that tavern you burnt down at the start of your first adventure. You invite adventurers from all around to eat and drink, then when they are all good and drunk, offer up a quest, the first to accomplish it gets a wish. Come to this seasons celebration of adventuring, Come to the Weary Nomad.