Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.
Walking through any city, whether it be in the real world or a fantasy kingdom there is sure to be more going on behind the doors of each and every shop and home then you could ever imagine. Take Eldbar and Sons Chandlery. Just looking at it you would never think of smugglers, secret tunnels to the sea caves below the city, sea serpents, secret cults and missing wives. Not to mentions the frustrated refugee competitor or Eldba’rs scoundrel of a brother in law. Mix all that up and there is more than enough that could go wrong to keep a party of adventures busy.