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Information
RPG
Genre
Series Code
 
Category
Mechanic
Designer
Artist
Production Staff
Publisher
Year Published
2011
Primary Name
Kult - Guida dell'Invocatore
Alternate Names
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ObjectID: 173898
Versions
Pg. 1
Nick: 
Hardcover Version
Publisher: Raven Distribution
Year: 2011
Hard Cover
ISBN-13: 803-2680823015
160 pages
Size: A4
Italian
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Description Edit | History

From the back of the book:
La Realtà in cui viviamo è una menzogna, una prigione creata dal Demiurgo e mantenuta dai suoi Arconti per mantenere l’umanità cieca e schiava. Ma ora che il nostro carceriere è scomparso, sempre più persone iniziano a risvegliarsi e a intraprendere il tormentato cammino della Magia.

English translation:
The reality we live in is a lie, a prison created by the Demiurge and maintained by its Archons to keep humanity blind and slave. But now that our jailer disappeared, more and more people begin to awaken and to take the troubled path of Magic.


publisher blurb
La Realtà in cui viviamo è una menzogna, una prigione creata dal Demiurgo e mantenuta dai suoi Arconti per mantenere l’umanità cieca e schiava. Ma ora che il nostro carceriere è scomparso, sempre più persone iniziano a risvegliarsi e a intraprendere il tormentato cammino della Magia. Cavalcando la Passione e la Follia, controllando lo Spazio-Tempo, muovendosi attraverso i Sogni o sfidando la Morte, ogni mago s’inoltrerà tra le vette e gli abissi della sua stessa sanità mentale, rinunciando poco a poco a parti sempre più consistenti della propria umanità.

La Guida dell’Invocatore è un’espansione per il sistema di gioco di ruolo di Kult e descrive dettagliatamente il mondo della Magia e delle Sette Scienze Occulte. Utile per creare avventure e personaggi connessi all’esoterismo, presenta undici nuovi Archetipi, nuove Capacità e Artefatti, oltre alla descrizione del sistema per lo sviluppo degli incantesimi.

Le Dottrine: In questa sezione vengono descritte le cinque Dottrine, gli aspetti dell’Illusione che è possibile influenzare tramite la magia: Passione, Sogni, Follia, Morte, Tempo e Spazio.

La Sette Scienze Occulte: Le “Chiavi” che permettono di comprendere la Prigione e di infrangerla: la Kabbala, l’Alchimia, l’Astrologia, la Numerologia, il Simbolismo, i Tarocchi e il Voodoo.

translation by Google
The reality we live in is a lie, a prison created by the Demiurge and maintained by its Archons to keep humanity blind and slave. But now that our jailer disappeared, more and more people begin to awaken and to take the troubled path of Magic. Riding the Passion and Madness, checking the Space-Time, moving through the Dreams or defying death, every magician s'inoltrerà between the heights and the depths of his own sanity, giving up little by little to increasingly large parts of their humanity.

Help dell'Invocatore is an expansion for the game system role Kult and describes in detail the world of Magic and the Seven Occult Sciences. Useful to create adventures and characters related to esotericism, presents eleven new Archetypes, new skills and artifacts, as well as the description of the system for the development of the spells.

Doctrines: This section describes the five doctrines, aspects of Illusion that you can influence through the magic: Passion, Dreams, Madness, Death, Time and Space.

The Seven Occult Sciences: The "keys" that allow you to understand the Prison and break it: the Kabbalah, alchemy, astrology, numerology, symbolism, the Tarot and Voodoo.

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