From publisher blurb:
Galaxy Command is Otherverse America’s space-fantasy setting, a retro-future based on the tropes of bad TV sci-fi rather than realistic concerns. In contrast to the serious and almost plausible Otherverse America, or the ultra-violent, espionage action of Psi-Watch, Galaxy Command is an all ages setting with a focus on galaxy spanning adventure and exploration.
Galaxy Command fully embraces the bad science, lazy alien design and superficial world building common to 70s sci-fi. All the available player races are humanoid, most are sexually and culturally compatible with Earth born humans, and most display distinctive planetary monocultures.
Races of the Command Fleet expands on the racial options found in the Galaxy Command Campaign Setting (Otherverse Games, 2009) and its related sourcebooks. Inside you’ll find new racial traits, new feats and tons of new cultural details. In addition, you’ll met a few new races, including human offshoots like the glamorous, proud Athenians or the rag-tag Survivor Fleet, as well as some interesting new aliens commonly found aboard Command vessels. New information on the WARSTAR regime will let you play a crimson-skinned behemoth form behind the Iron Curtain of Space, and have your play experience be dramatically different than if you chose to play as a Galaxy Command spacer.