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Missing Mythic Magic Volume XVI
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ObjectID: 178271
Pg. 1
PDF version
Publisher: Necromancers of the Northwest
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
5 pages
Size: Letter
Link Image
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From publisher blurb:

Uncover Forgotten Arcane Lore!

Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires. While many spells from the Pathfinder Roleplaying Game Core Rulebook received a facelift and an upgrade in Mythic Adventures, the sourcebook that introduced mythic power to the game of Pathfinder, dozens of spells were left behind. Missing Mythic Magic Volume XVI, and its predecessors, aim to give each and every spell from the core rules a full-fledged mythic upgrade, all the way from A to Z, with a special focus on making mythic spells that feel as over-the-top and larger-than-life as possible.

This installment includes 21 mythic spells, from programmed image to remove curse. A mythic programmed image gains a limited sentience, and can use its own reasoning, judgment, and knowledge to act out your commands. The mythic version of protection from energy can absorb the power of the elements it protects from, using them to create further defenses, and can also protect from all the elements at once. A mythic rage allows you to grant rage powers to the targets, or cause unwilling creatures to fly into a self-destructive frenzy, while a mythic reincarnate can bring creatures back as creatures of completely different types. This tome contains all that, and much, much more!

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