Characters have four "Saves" (Attributes): Head, Hands, Heart, and Feet. Each Save covers a few areas of use. Each Save has a natural aptitude randomly generated from 5-10. Whenever a characters uses a Save to attempt to escape a situation, they roll 2D6 and compare it to their Save - rolling equal to or under their Save means they get away or avoid danger. Combat involves each opponent Saving in the round (no attack rolls are used).