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Microlite75 Standard Edition
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ObjectID: 195636
Pg. 1
Version 2.0 (Condensed Type Edition) PDF
Publisher: RetroRoleplaying
Year: 2016
Electronic (PDF, DOC, eBook, HTML, etc.)
56 pages
Size: Letter
Link Image
Description Edit | History

From publisher blurb:

The Microlite75 Standard rules are based on three little booklets found in the boxed set of the 1974 original edition (0e) of the world’s most popular tabletop fantasy roleplaying game and its supplements -- that is, everything that most groups used from 0e in the 1970s. The rules are not intended to be a clone of the 0e rules, but rather a conversion of them to a rules-lite D20-based system that encourages old-school play without strictly old-school rules. Microlite75 Standard is based on the third edition of the original Microlite74 rules, modified to use advancement and experience systems closer to those of the original game and including some of more popular systems from Microlite74 Extended (e.g. Body Points and Backgrounds).

Although the Microlite75 Standard rules are complete, they assume that the GM understands the basic concepts of roleplaying games. Information for both the GM and the players on the various “old school” styles of play is provided. Microlite75 games can easily use adventures and material from early editions of the world’s most popular tabletop fantasy roleplaying game or modern clones.

This book contains the complete rules for Microlite75 Standard. This 56 page book includes:

  • Simple Character Creation Rules: Roll 4 attributes and select a race, class, background, and (optionally) alignment.
  • Standard Classes: Fighter, Magic-User, Cleric, and Thief.
  • Optional Classes: Assassin, Druid, Illusionist, Paladin, Ranger.
  • Backgrounds provide a simple and fast way to factor in a character's culture and non-class-related abilities.
  • Simple and fast-playing combat system that tracks physical damage (aka body points) separately from luck/skill/fatigue (aka hit point) damage.
  • Hit points recover with a night’s rest. Spells cost hit points to cast. Actual wounds recover more slowly.
  • Rules for hirelings; monster reactions (not every monster wants to fight); morale (not every monster fights to the death); strongholds; magical research; dungeon, wilderness and ocean exploration; poison; and more.
  • A complete list of spells, monsters, and treasure.
  • Compatible with most other 0e based games and adventures.

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