In Alliance games, a cast of non-player characters are used to set the tone and provide background for the player characters. They often serve important town functions (such as guild leaders or nobility) and otherwise help to propel the plot and action. Much of what happens at an event, however, is completely
decided by the PCs and the actions they take.
We use padded weapons to simulate actual combat, and a magic system that uses "packets" made of fabric and bird seed to represent the hurling of spells. Medieval costuming and armor enhance the atmosphere.
Provided revised and incrementally improved rules for the game. This edition also includes a tabletop version of the game which can be played in a traditional tabletop experience.